package com.goldsprite.gameframeworks.assets;

import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.goldsprite.gameframeworks.utils.FontUtils;

public class MBitmapFont {
	public final int fntSize;
	public transient final BitmapFont font;

	public MBitmapFont(){
		this(FontUtils.defaultFntSize);
	}
	public MBitmapFont(int fntSize) {
		font = FontUtils.generate(fntSize);
		this.fntSize = fntSize;
	}
}
